Filehosters like DropBox will work as well. sounds.json should be located at the root of a resource namespace ( assets//sounds.json), and it defines sound events in that namespace ( assets//sounds.json defines sound events in the namespace namespace.). Balancing the ball might sound easy but the reality is that Crazy Ball Adventures offers you multiple challenges so you will always have to face new and. Stations can either play your own music/ sound effects, or webradio streams You can use a command or the client to play songs for yourself, all players in a world, or all players on the server You can use any supported audio file that is stored on a public webserver. Sound events are identified with ResourceLocations. This JSON defines sound events, and defines which sound files they play, the subtitle, etc. The literal file on disk that is played: an. The sliders in the sound settings GUI represent these categories. The category of the sound, for example player, block or simply master. Examples include minecraft: or botania:spreader_fire.
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